3 years ago
This review was submitted for a previous version of the package. Version: 1.0
Ok, this plugin made me very happy.Answering the guy above, how I use the mocks here (with NSubstitute)Suppose the MonoBehaviour class name is Player:1. Create a IPlayer interface.2. Make the Player implements it.3. In the test, write IPlayer p = Substitute.For<IPlayer>()4. Use the 'p' mock object to make the operations.5. These operations you can check at http://nsubstitute.github.io/I've found a (possible) bug though. When I make a TestFixture class extends another TestFixture class, the Test Runner window goes buggy, showing the same test more than once.
Hi Ramon,Nice spot! We'll give it a look before next release.Tomek
Most awaited feature from developers! But what about Mocks? How to mock existing MonoBehavior in unit test?
Maybe you will find this helpful //blogs.unity3d.com/2014/06/03/unit-testing-part-2-unit-testing-monobehaviours/
This review was submitted for a previous version of the package. Version: 220.127.116.11
I wish there have more tutorials about this tool, so we can use up all of its power. So far, 1 manual and 1 live training tutorial do help to get to know about it, but I just want more :)[Edit]I know this tool was meant for testing purposes. Can u guys add debugging features also? For example, I put some breakpoints in my code, and the game will pause at a breakpoint, so that I can visually check between my code and game view of what's going on during a frame process. Another one, after one assertion threw a true-pass or a false-exception, can I continue my game to check the other assertions, something like I can go through all my assertions, step by step, ...Sorry, my English is not good, I hope u guys understand what I mean. Thanks.