

3 years ago
This review was submitted for a previous version of the package. Version: Beta 0.25
Price was a bit steep for my taste but after i used the asset it become the most important milestone in my workflow. Currently changing all my problematic shaders using SF right now and they look great and behave even greater.
I was looking a mesh terrain shader without all those bells and whistles. Just splatmap and detail maps for IOS. It was really simple to build with SF and the shader was done in 10 mins. POOF!! a mesh terrain shader that blends colormap and countless detail maps based on view direction.
Great asset.
Only thing is it needs a whole lot of more tutorials for artists like myself. The ones are great for startup but after that you are pretty left alone by yourself.
3 years ago
This review was submitted for a previous version of the package. Version: Beta 0.17
I thought there might be a lot of teething troubles during early release but the package seems to work really well. This gives me masses or power to adjust the look and feel of my games without the need to buy in external shaders or rely on my own shader programming. So far it seems quite simple to create basic shaders but there is a ton of depth which I have yet to delve into. This is without doubt a 5 star package. I would only ask for a few more example shaders for us noobs to be able to base our new shaders on. There are some amazing examples in the package but I think there are some basic ones lacking such as mettalic and cartoon style shders.
Other than all that, it's actually great fun to work with and you can see your models in game update as you adjust your shader parameters.
Really great asset! Thank you!
3 years ago
This review was submitted for a previous version of the package. Version: Beta 0.25
Brings artist shader creation to Unity
I have basic scripting capabilities as an artist and experience with Unreal's material editor and also some experience with Strumpy, Shader Forge Eclipses them all even in it's early beta state. Everything about SF is great and a must buy extention for Unity. In all honesty Unity should implement this into the editor and give Joachim a partnership deal.
Suggestion moving forward with development of the plugin would be to add a Mobile Mode so the entire shader is optimized throughout creation for mobile, limiting nodes etc that would harm mobile performance.