Placing large quantities of prefabs in a game level can be very time consuming. Enter QuickBrush. QuickBrush combines the speed and convenience of a photoshop-style brush tool with several useful fine-tuning, masking, grouping and randomization features to make decorating your levels a snap and save you lots of time.
You simply Drag & Drop your prefabs into the QuickBrush editor window. Based on the settings you choose through the user friendly interface, the tool draws from the prefab list and "paints" objects into the scene with a click and drag of the cursor. You can paint, erase, and use a precise individual placement mode, toggling between these functions with simple keyboard shortcuts.
These simple features make fleshing out game levels fast, intuitive, and precise.
For bug reports, feature requests, and early releases e-mail: playTangent@proCore3d.com
QuickBrush belongs to the ProCore toolset:
3 months ago
There are some limitations, which makes this asset quickly to an annoying one. It looks professional, but when you open the Quick Bruch editor window, then you see instantly the weak spots. The window is crippled to an inspector window size, this is annoying when you add more prefabs and you can just expand the in vertical direction. Additionally, that is the main stupid thing I ever seen in an asset, there are just 6 slots for saving pre-configured brush configurations (I have 11 for painting on terrain, just for a forest).More ridiculous is then, when you realize that this limitations are there because of the bad GUI layouting.Please spend 1-2 hour to fix this stupid things. I belive there are better prefab painter without these silliy limitations...Because you do not provide a forum for this asset, I have to write it as a review.
2 years ago
This review was submitted for a previous version of the package. Version: 1.0.1
Another VERY usefull tool from the PROCORE people for level and world building.All your tools just work sooo well.
This review was submitted for a previous version of the package. Version: 1.0.4
This is a remarkable asset. It shows how excellent design can make an asset so easy that it's a joy to use. No learning curve, no messing around. If every asset was this easy to use everybody would be making games!One wish:- QB seems to respect colliders on a target mesh, but not the source prefab's collider. It means you have to be picky about where your pivot is in your prefab or you'll get intersecting meshes. If it respected both colliders there would never be an issue with intersecting meshes.
Hi,Thanks for the review. In regards to your collider Idea, I'm going to experiment and see if there is an efficient way to set this up. In the meantime, the position offset options in v1.04 are one way to adjust how things intersect. I have some ideas for expanding the functionality of these offsets in the next version of the tool.