Placing large quantities of prefabs in a game level can be very time consuming. Enter QuickBrush. QuickBrush combines the speed and convenience of a photoshop-style brush tool with several useful fine-tuning, masking, grouping and randomization features to make decorating your levels a snap and save you lots of time.
You simply Drag & Drop your prefabs into the QuickBrush editor window. Based on the settings you choose through the user friendly interface, the tool draws from the prefab list and "paints" objects into the scene with a click and drag of the cursor. You can paint, erase, and use a precise individual placement mode, toggling between these functions with simple keyboard shortcuts.
These simple features make fleshing out game levels fast, intuitive, and precise.
For bug reports, feature requests, and early releases e-mail: playTangent@proCore3d.com
QuickBrush belongs to the ProCore toolset:
1 year ago
There are some limitations, which makes this asset quickly to an annoying one. It looks professional, but when you open the Quick Bruch editor window, then you see instantly the weak spots. The window is crippled to an inspector window size, this is annoying when you add more prefabs and you can just expand the in vertical direction. Additionally, that is the main stupid thing I ever seen in an asset, there are just 6 slots for saving pre-configured brush configurations (I have 11 for painting on terrain, just for a forest).More ridiculous is then, when you realize that this limitations are there because of the bad GUI layouting.Please spend 1-2 hour to fix this stupid things. I belive there are better prefab painter without these silliy limitations...Because you do not provide a forum for this asset, I have to write it as a review.
3 years ago
This review was submitted for a previous version of the package. Version: 1.0.1
Another VERY usefull tool from the PROCORE people for level and world building.All your tools just work sooo well.
There's a number of bugs and workflow issues. I've reported them on support forum, if developer will fix them I will change the score, if not I'll probably have to buy similar tool from a competitor, cause those issues really slows down development and make level design less enjoyable.