Requires Unity 4.6.7 or higher.
Photon Networking Guide
The Asset Store bestseller by Leepo/M2H: the ultimate introduction and resource to Photon Unity Networking (PUN)! Learn how to add multiplayer to your Unity games, no previous multiplayer experience required.
Includes 27 pages documentation, 14 tutorials and examples, network culling code and in-depth background information. All in C# code (PUN is fully compatible with JS). The project is maintained for Unity 3.X.
More Information on the Unity ForumThread and Product website.
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2 years ago
This review was submitted for a previous version of the package.
This is not a guide to Photon as much as a guide to a specific implementation of Photon in Unity (PUN). And I'm not sure PUN is even a well engineered implementation of Photon. The information in the guide wouldn't be entirely useless if it wasn't also riddled with poor grammar, spelling, and technical inaccuracies.I expected much higher quality than this for $60.
I'm sorry for the trouble. We've updated to v1.24 today and all scenes have been verified working. The grammar/spelling will be improved in the next update.Let me know if anything's still not to your liking( Mike, contact me via: M2H.nl/contact )
I purchased this after after seeing people's positive response to Photon, but this has been a waste of time and money so far. Most of the examples don't work or have serious bugs. I didn't pay $60 for a bunch of examples I have to debug before I can even see how they work.
I'm sorry for the trouble. We've updated to v1.24 today and all scenes have been verified working. Let me know if anything's still not to your liking( Mike, contact me via: M2H.nl/contact )
3 years ago
I thought this somehow gave me a better deal on photon networking. But no you can get the same thing for $54 at exitgames.com. Look under the indie prices. I didn't need the tutorials, just thought i was getting a better deal. Who can i contact about getting a refund?
For everyone: In such cases, please contact us via mail with the invoice id (as described in the readme). We'll find some solution.By now, we're already in contact with Micah.