Edy's Vehicle Physics

Category: Editor Extensions
Publisher: Edy
Rating:
(358)

Price: $60

This extension requires one license per seat

Requires Unity 4.5.3 or higher.

Available for Unity 4 and 5

EVP brings fun and realistic vehicles to your games! Designed for gameplay, ease of use, and realistic behavior.

Features | Documentation | Live demo

Features:
- Precise control and fun to drive vehicles even with keyboard / touch screen.
- Any vehicle setup: street, truck, racing, drifting...
- Vehicles can be rigged and configured in minutes (Video tutorial)
- Easy integration into existing projects: just drop a prefab in your scene and hit and play.
- Vehicle damage effects, including deterioration of handling.
- Multiple ground materials supported, including per-material grip and drag coefficients, ground marks, skid marks, smoke, dust, etc.
- Lots of audio effects: engine, turbo, transmission, tire skid, body impacts, body scratches...
- Built-in “Pause” function for vehicles without setting timeScale to zero.

Implementation details:
- Full C# source code.
- A single component VehicleController provides fully working vehicle physics.
- Additional features available as add-on components: damage, audio, tire effects (marks, smoke, dust), visual effects, standard input, sample random AI input.
- Easily write your own add-on features by using the exposed properties and delegates.
- Custom PBR shader for tire marks.
- Custom shaders for particle effects (smoke, dust) with shadows.
- Garbage-Collector friendly. No GC allocations in runtime.
- Supports any physics timestep up to 0.06
 
Version: 5.1 (Jun 09, 2016) Size: 30.5 MB Visit Publisher's Website Support Website

Originally released: 10 March 2011
Package has been submitted using Unity 4.5.3, and 5.0.0 to improve compatibility within the range of these versions of Unity.

Package Contents

EVP5
Audio
8000-clickfix.wav
bus engine.wav
Car Engine Run 01.wav
car rumble.wav
engine loop.wav
gearwhine.wav
gravel loop 1.aiff
hood impact 7.wav
hood impact 8a.aiff
metal scratch.aiff
scrape loop 4.aiff
scrape loop 8.aiff
skid loop 4.aiff
tire impact low.aiff
tire impact mid.aiff
truck engine.wav
Turbo Dump.wav
turbo.wav
wind_ext.wav
Misc
VeraMono.ttf
Physic Materials
BigStone.physicMaterial
CarBody.physicMaterial
Grass.physicMaterial
OffroadTrack.physicMaterial
Sand.physicMaterial
Prefabs
Bus.prefab
Camera Controller.prefab
Ground Material Manager.prefab
L200-Blue.prefab
L200-Green-AI.prefab
L200-Red.prefab
Sport Coupe Drift.prefab
Sport Coupe II.prefab
Sport Coupe.prefab
The City.prefab

Recommendations

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User Reviews

3 years ago

This review was submitted for a previous version of the package.


Fantastic Car Physics

(20 of 23 found this review helpful)

I used this car physics in multiple games now and it rocks. Exactly my style of car physics - GTA like. Love it!

For anyone wanting a C# version: I converted the source and sent it to Edy. It's available on request.

Reply from publisher

1 year ago

EDIT: Starting at version 5 the code is 100% well-structured C# code.

2 years ago

This review was submitted for a previous version of the package.


C# by request

(12 of 16 found this review helpful)

Need to request C# version by mail. That is annoying a little. Why not just put it in the package?

Reply from publisher

1 year ago

EDIT: Starting at version 5, the package is written in C# entirely.

2 years ago

This review was submitted for a previous version of the package.


Not universal.

(10 of 13 found this review helpful)

I tune the parameters of car script for 4 days, and i can´t setup car for Rallye type of simulation or drift corners with full throttle. Car is oversteering or understeering, nothing between. Half the comments in source code are in Spanish. Webplayer demo exists, but there is not setup of car like I need, therefore I think, that is not possible to simulate rallye-drift car behaviour with edy's physics or I don´t know how to set up scripts.

Works on android mobile device.

EDIT:
I have slightly modified scripts and it's better.

Reply from publisher

1 year ago

EDIT: Version 5.1 introduced new parameters for configuring the behavior easily (drive balance, brake balance, oversteer/understeer balance...). A drifting prefab is also included. The code is fully commented in English.

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