4 years ago
This review was submitted for a previous version of the package. Version: 4.3
I used this car physics in multiple games now and it rocks. Exactly my style of car physics - GTA like. Love it!For anyone wanting a C# version: I converted the source and sent it to Edy. It's available on request.
3 years ago
EDIT: Starting at version 5 the code is 100% well-structured C# code.
Need to request C# version by mail. That is annoying a little. Why not just put it in the package?
EDIT: Starting at version 5, the package is written in C# entirely.
I tune the parameters of car script for 4 days, and i can´t setup car for Rallye type of simulation or drift corners with full throttle. Car is oversteering or understeering, nothing between. Half the comments in source code are in Spanish. Webplayer demo exists, but there is not setup of car like I need, therefore I think, that is not possible to simulate rallye-drift car behaviour with edy's physics or I don´t know how to set up scripts.Works on android mobile device.EDIT:I have slightly modified scripts and it's better.
EDIT: Version 5.1 introduced new parameters for configuring the behavior easily (drive balance, brake balance, oversteer/understeer balance...). A drifting prefab is also included. The code is fully commented in English.