Edy's Vehicle Physics

Category: Editor Extensions
Publisher: Edy
Rating:
(243)

Price: $60

This extension requires one license per seat

Requires Unity 4.5.3 or higher.

Edy's Vehicle Physics brings realistic and fun vehicles to your games in Unity 5! Designed for gameplay, ease of use, and realistic behavior.

Beta version: the features from the previous Unity 4 version are being added gradually as the package is rewritten for the new vehicle physics system. Feedback is welcome!

Features:
- Fixes the WheelCollider problems in Unity 5.
- Reliable tire friction simulation.
- Coherent component design for ease of use.
- Fully working demo scenes and vehicles.
- Ready-to-use vehicle prefabs included.

UPGRADE NOTES: Unfortunately projects from Unity 4 cannot be upgraded directly due to the major changes in Unity 5 physics. You can import the new package into a project upgraded from Unity 4, but the vehicles won't be upgraded. The new package places the scripts in a new folder (EVP5). An explicit upgrade process is required. Check out the Readme files and documentation.

Version: 5.0 beta 2 (Apr 10, 2015)Size: 30.3 MBVisit Publisher's WebsiteSupport Website

Package Contents

EVP5
Audio
8000-clickfix.wav
bus engine.wav
Car Engine Run 01.wav
car rumble.wav
engine loop.wav
gearwhine.wav
gravel loop 1.aiff
hood impact 7.wav
hood impact 8a.aiff
metal scratch.aiff
scrape loop 4.aiff
scrape loop 8.aiff
skid loop 4.aiff
tire impact low.aiff
tire impact mid.aiff
truck engine.wav
turbo.wav
wind_ext.wav
Misc
VeraMono.ttf
Physic Materials
BigStone.physicMaterial
CarBody.physicMaterial
Grass.physicMaterial
OffroadTrack.physicMaterial
Sand.physicMaterial
Prefabs
Bus.prefab
L200-Blue.prefab
L200-Red.prefab
Main Camera.prefab
Sport Coupe.prefab
The City.prefab
Readme (seriously!).txt
Scripts
Editor
VehicleControllerInspector.cs
Extra
RigidbodyImpulse.cs
Tools
CommonTools.cs
SceneTools.cs

User Reviews

1 year ago

Fantastic Car Physics

(14 of 16 found this review helpful)

I used this car physics in multiple games now and it rocks. Exactly my style of car physics - GTA like. Love it!

For anyone wanting a C# version: I converted the source and sent it to Edy. It's available on request.

Reply from publisher

8 months ago

Thank you!

Starting at version 4.4 the package structured so it can be easily used from C# code. Simply move the "/EdyVehiclePhysics/Scripts" folder into the "/Plugins" folder (create it if it doesn't exist). Read the Readme file for details.

1 year ago

C# by request

(10 of 12 found this review helpful)

Need to request C# version by mail. That is annoying a little. Why not just put it in the package?

Reply from publisher

8 months ago

EDIT: Starting at version 5, the package is written in C# entirely.

1 year ago

Not universal.

(8 of 10 found this review helpful)

I tune the parameters of car script for 4 days, and i can´t setup car for Rallye type of simulation or drift corners with full throttle. Car is oversteering or understeering, nothing between. Half the comments in source code are in Spanish. Webplayer demo exists, but there is not setup of car like I need, therefore I think, that is not possible to simulate rallye-drift car behaviour with edy's physics or I don´t know how to set up scripts.

Works on android mobile device.

EDIT:
I have slightly modified scripts and it's better.

Reply from publisher

8 months ago

Thank you for the review, and sorry for the difficulties.

In the scripts I've reduced the list of parameters to a good (IMHO) trade-off between features and simplicity. But surely there are more ways to do similar things, and I'm always open to suggestions and feedback. If you could send me the modified scripts, I'd be able to add your improvements to the package so vehicles might be easier to finetune to everyone.

EDIT: Starting at version 5 the code comments are in english.

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