Edy's Vehicle Physics

Category: Editor Extensions
Publisher: Edy
Rating:
(220)

Price: $60

This extension requires one license per seat

Requires Unity 4.5.3 or higher.


Edy's Vehicle Physics brings realistic and fun vehicles to your games! Designed for gameplay, ease of use, and physically realistic behavior. Features:

- Drag & Play! 4 pre-configured vehicle prefabs with different features and behaviors
- Vehicles work out of the box by dragging the prefabs into any existing scene
- Full-featured sound controller, from engine and wind to scratches and wheel bump effects
- Complete, fully working demo project
- Version archive an download via GIT repository
- Full documentation, features and tutorials.

Watch the videos and try the live demo!

Version: 4.4 (Sep 03, 2014)Size: 44.6 MBVisit Publisher's WebsiteSupport Website

Package Contents

EdyVehiclePhysics
Audio
8000-clickfix.wav
bus engine.wav
Car Engine Run 01.wav
car rumble.wav
engine loop.wav
gearwhine.wav
gravel loop 1.aiff
hood impact 7.wav
hood impact 8a.aiff
metal scratch.aiff
scrape loop 4.aiff
scrape loop 8.aiff
skid loop 4.aiff
tire impact low.aiff
tire impact mid.aiff
turbo.wav
wind_ext.wav
Effects
Skidmarks
Skidmarks.mat
Skidmarks.png
Skidmarks.prefab
Skidmarks.shader
Skidmarks2.png
Smoke
Smoke.mat
SmokePuff.psd
GUI
Fonts
arial.ttf
ProggySquare.ttf
Skin.GUISkin
VeraMono.ttf
mirrorL.rendertexture
mirrorR.rendertexture
mirrorRear.rendertexture
Hello World - The Simplest Scene.unity
InputManager
InputManager.zip
Physic Materials
BigStone.physicMaterial
CarBody.physicMaterial

User Reviews

1 year ago

Fantastic Car Physics

(12 of 13 found this review helpful)

I used this car physics in multiple games now and it rocks. Exactly my style of car physics - GTA like. Love it!

For anyone wanting a C# version: I converted the source and sent it to Edy. It's available on request.

Reply from publisher

7 months ago

Thank you!

Starting at version 4.4 the package structured so it can be easily used from C# code. Simply move the "/EdyVehiclePhysics/Scripts" folder into the "/Plugins" folder (create it if it doesn't exist). Read the Readme file for details.

1 year ago

C# by request

(9 of 10 found this review helpful)

Need to request C# version by mail. That is annoying a little. Why not just put it in the package?

Reply from publisher

7 months ago

I had developed the scripts in JS, and the C# version was gently provided by an actual user who translated them.

Starting at version 4.4 the package structured so it can be easily used together with C# code. Simply move the "/EdyVehiclePhysics/Scripts" folder into the "/Plugins" folder (create it if it doesn't exist). Read the Readme file for details.

11 months ago

Not universal.

(7 of 8 found this review helpful)

I tune the parameters of car script for 4 days, and i can´t setup car for Rallye type of simulation or drift corners with full throttle. Car is oversteering or understeering, nothing between. Half the comments in source code are in Spanish. Webplayer demo exists, but there is not setup of car like I need, therefore I think, that is not possible to simulate rallye-drift car behaviour with edy's physics or I don´t know how to set up scripts.

Works on android mobile device.

EDIT:
I have slightly modified scripts and it's better.

Reply from publisher

7 months ago

Thank you for the review, and sorry for the difficulties.

In the scripts I've reduced the list of parameters to a good (IMHO) trade-off between features and simplicity. But surely there are more ways to do similar things, and I'm always open to suggestions and feedback. If you could send me the modified scripts, I'd be able to add your improvements to the package so vehicles might be easier to finetune to everyone.

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