Gaia

This extension requires one license per seat

Requires Unity 5.1.0 or higher.
Welcome to GAIA the artist friendly all in one terrain and scene generation system for Unity 3D that allows you to create the stunning environments that even Skyrim would be proud of - in just minutes!!

Have fun creating and exploring beautiful worlds as you leverage the latest procedural content generation techniques in a package that makes it simple for even the newest game creator to easily and quickly create gorgeous looking terrains and scenes.

**** NOTE: Gaia 2 is almost here. Scroll to the bottom of this description to learn more about it!! ****

Created by Adam Goodrich, a veteran developer with 30 years experience, and supported by an active and friendly forum with over half a million views, discover for yourself why GAIA continues to receive so many five star reviews!

GAIA gives you the flexibility to go fully procedural or fully manual or somewhere in between to deliver the easiest, fastest and prettiest terra-forming, texturing, planting and scene creation and population experience on the asset store.

GAIA comes with quality game ready assets to get you going in minutes, and is also fully customizable so that you can add your your own assets to create your own unique look and feel as AAA games such as Crowfall and Pantheon have done.

Did you know that GAIA's environments have been compared to Skyrim and Witcher 3?

Gaia's customers say:
"Stunningly Well Designed Tools"
"This is by far the BEST of the BEST"
"Making the Very Hard, Very Easy"
"Finally, A Terrain Tool for Artists"
"Exceptional Product and Support!"

With Gaia you will:
- Design the game you want by stamping mountains, mesas, hills, lakes, rivers and a range of other feature types exactly where you want them (with over 150 different stamps to choose from);
- OR pseudo randomly generate entire new scenes with just the feature types you want;
- OR enhance an existing terrain by adding detail;
- Leverage your resources to texture, plant, and populate your terrain procedurally using spawners;
- Build a library of points of interest - farms, villages, cemeteries or whatever you can imagine, or use other peoples libraries and spawn them into your scenes;
- Share your libraries, configurations and tools with others, or leverage other peoples, configurations, assets and tools via the Gaia eXtension system (GX);
- Backup and share your sessions via small session files that allow other people to exactly replicate your scenes;
- Export terrain meshes, splatmaps, normal maps, shoreline masks and a bunch more via the utilities system;
- Play your games and take and share screen shots to share your experiences with the new screen-shotting system, including a nifty way to easily find the exact spot the screen shot was taken;
- Set up default lighting and camera fx and insta-pretty your scenes with a selection of pre-configured sky, lighting and camera fx;
- And much more - GAIA does the work of many assets in one.

Gaia is compatible:
- Unity terrain in - Unity terrain out!
- No special shaders or other tricks that could cause compatibility problems;
- You can delete Gaia after you have created your scene.

Gaia is different because:
- Its stamp based – Terrains are created using stamps, which is a visual, intuitive and precise way of getting exactly the feature you want at exactly the location you want;
- Its extensible – You can create more stamps via the scanning system, allowing you to source stamps from terrains, raw files, meshes, or even images and textures from the internet;
- Its replicable, adaptable and rule based – all aspects of terrain texturing, detailing, planting and object placement is done procedurally and is seed based, which allows it to adapt to new terrains, and makes it perfect for networked games;

Gaia is also all about learning. We have an active and helpful community in the forum and its a great place to share your work, get inspired by other peoples work, and to get tips on how to solve any issues you might be having.

Forum
Tutorials

BREAKING NEWS!!!
Gaia's sister GeNa has just been released! Gaia terraforms, textures and spawns and is your wide roller brush. GeNa is a specialist spawner that does the fine details. GeNa is fast and intuitive and adds many more features to the suite. GeNa is the perfect complement to Gaia!

NOTE: All assets shown in the introduction video are included with Gaia and free for you to use in your own games, they include samples of:

- Village Exteriors Kit from 3DForge;
- Real Rocks from MotuProprio;
- Grasses from Turboscalpeur;
- Trees from SpeedTree;
- Textures from GameTextures.com;

NOTE: Gaia does not support multi-tile terrains. Support for this will come in the version 2.0 update and this will be here in the next few months and will be a massive FREE upgrade to existing users! New features includes multi-tile generation, multi-threading speed, amazing fractal terrain explorer, terracing, thermal and hydraulic erosion, and a revised and improved Post FX setup - meaning that its bigger, faster, prettier and better than ever!
 
Version: 1.6.0 (Jul 17, 2017) Size: 947.1 MB Visit Publisher's Website Support Website

Originally released: 28 October 2015
Package has been submitted using Unity 5.1.0, and 5.5.0 to improve compatibility within the range of these versions of Unity.

Package Contents

Gaia
3rd Party Samplers
3DForge
Documents
3DForge_Products.pdf
Village Exteriors Kit v1.2.1 - user guide.rtf
Village Exteriors Kit v1.2.1 - user guide.txt
Village Exteriors Kit v1.2.1.pdf
Materials
fe_village_base.mat
fe_village_base_wagons.mat
fe_village_colider.mat
Meshes
fi_vil_GaiaForge01.fbx
fi_vil_GaiaForge01A.fbx
fi_vil_GaiaForge01B.fbx
fi_vil_GaiaForge01C.fbx
fi_vil_GaiaForge02.fbx
fi_vil_GaiaForge02A.fbx
fi_vil_GaiaForge02B.fbx
fi_vil_GaiaHouse01.fbx
fi_vil_GaiaHouse01A.fbx
fi_vil_GaiaHouse01B.fbx
fi_vil_GaiaHouse01C.fbx
fi_vil_GaiaHouse02.fbx
fi_vil_GaiaHouse02A.fbx
fi_vil_GaiaHouse02B.fbx
fi_vil_GaiaHouse02C.fbx
fi_vil_GaiaHouse03.fbx
fi_vil_GaiaHouse03A.fbx
fi_vil_GaiaHouse03B.fbx
fi_vil_GaiaHouse03C.fbx
fi_vil_GaiaHouse04.fbx
fi_vil_GaiaHouse04A.fbx
fi_vil_GaiaHouse04B.fbx
fi_vil_GaiaHouse04C.fbx
fi_vil_stair01_long_B.fbx
fi_vil_stair02_long_B.fbx
fi_vil_stair_stone_long_colider.fbx
Props
fi_vil_GaiaChick01.fbx
fi_vil_GaiaChick01B.fbx

Lists

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User Reviews

1 year ago

Redefining Terrain creation !!!

(90 of 99 found this review helpful)

This tool is going to be a must have to generate, texture and populate terrain in Unity.

It is both for developers and artists placing powerful, intuitive tools in your hands enabling you to get those terrain ideas you have always had in your head, out and onto the screen.

Finally you are going to finish that terrain and get on with the rest of your project.

The Stamper, the Visualizer,the Spawners and all the other tools are all well explained in the easy to understand documentation.
With great tutorial videos already available, terrain is not a stumbling block anymore and it does not have to be flat and boring.

The Holy Grail of terrain creation has been discovered :)

*** EDIT v1.5.3 ***
WOW !!!
Thanks for the NEW features and enhancements that you have worked on and added.
It is completely understandable the for the amount of time taken when you look at the LONG list.
I just want to say thanks for the dedication and the great support that you are providing to all your user.
Gaia has hit the Asset Store by storm and you just keep setting the bar higher and higher with the deliverables that we are receiving.

Keep an eye on "Session Play" , it is going to be BIG !!!
Recording the start to finish of a FULL Gaia scene and then share that "session" via a couple 100kb file with a friend that has to same resources installed, and he can recreate that EXACT scene down to the last blade of grass.


*** Now where did Unity put those extra stars to through at extra special assets ?

Thanks Adam


** PS Now in the time it took you to read this review, you could have done one complete random generated scene and be running around in it. That is one of the coolest new functions added and refined with the latest Update.
** v1.6.0 Thanks for keeping Gaia up to date with more current Unity Editor versions

Reply from publisher

1 year ago

Thank you Cobus. I tried very hard to create something that appealed to both artists and developers :)

1 year ago

This review was submitted for a previous version of the package. Version: 1.0.0


You'll be creating worlds in no time at all

(48 of 55 found this review helpful)

I'm the first one to admit that I'm not terribly creative, and have had terrible experiences trying to get terrains to actually look like they're not just a random collection of blobs, let alone texture them and then place trees, grasses, etc. on them so that it doesn't look like a 3-year-old has been let loose with paints on a canvas.

I was at a point in my personal game development timeline that I was seriously considering ditching everything I'd done up to that point and start something completely fresh. Nothing was going to plan, nothing seemed to look anything other than 'programmer artwork'.

Now, for those who've followed the forum thread on Gaia, it's no secret that I've been one of the beta testers on this (as evidenced by the screenshots I've been sharing).

I would have happily paid for Gaia as it was back in the early beta. It allowed me to experiment with what I wanted my terrains to look like and thanks to the stamping system that Adam has developed, creating them is quick and simple, with results just from this that will astound you.

Then we come on to the second part of Gaia - the spawners. Everything is controlled by a set of rules for each texture, terrain tree, grass detail and even GameObjects - what height(s) on the terrain it should appear between, any slope restrictions that should apply (so you don't get trees appearing on near vertical rock faces), etc. This is initially confusing and, to be honest, overwhelming, but even then once you understand the whole process and how Gaia works, it becomes almost second nature and you'll soon be interpreting the various rules you've selected for each element to go on the terrain very quickly.

The texture spawner alone is a godsend. You're only limited by the number of textures that Unity allows on terrains, so the sky's the limit, but because of the way each texture is overlaid on the ones below it (again, following the rules for where each texture can appear), it all blends in with each other to give you results that would take you hours if you were to try and do it by hand. Even with very large terrains, this would be done in a matter of a minute or two.

Asking Gaia to place trees, grass details, etc. gives you some natural looking results, even if everything is procedurally created - but this means that if you accidentally remove all the trees from your terrain, simply get Gaia to run through the tree spawner again and they'll all be back where they were before you removed them (assuming you haven't altered any settings, of course).

This is going to be one of those assets that you just wonder how you managed to do your world building without it before.

This is probably some the best money I've ever spent in the store.

Reply from publisher

1 year ago

Thank you Paul - your feedback and input during the beta has been terrific - and Paul came up with an amazing and simple solution to how to rationalise the impact of water in the product when my initial implementation was confusing - its been terrific seeing your work improve time and again :)

1 year ago

This review was submitted for a previous version of the package. Version: 1.5.3


Reviewer was gifted package by publisher.


One of the easiest (if not THE easiest) terrain creation tools available!

(44 of 54 found this review helpful)

I've had the pleasure of helping with the testing and evolution of Gaia over the past several months as one of the beta testers. I owned products from other competitors, but never really could wrap my head around them. I could take a week trying to get things the way I wanted but was never able to get the islands (and surrounding ocean floor) details the way I wanted them. With Gaia, I have created several island environments that I have been happy with within a day's time. (two tops)

The tools within Gaia allow me to quickly stamp out a terrain, stamp additional features, blend stamps to fade out at the edge, as well as perform a lot of other terrain creation functions. I can do this easily in a couple of hours. Then spend a couple of days tweaking my spawners which spawn everything from ground textures, to grasses, to trees, to game objects! I can create my spawners to spawn over the entire terrain, or I can setup different spawn groups for different biomes of my terrain. For my island environment, I have completely different biomes to spawn coral, wreckage, sponges, etc underwater than I do for above sea level. And then above sea level, I may have different biomes set up for a swamp area than I would my coastal area..

At any rate, don't get me wrong. Those other tools are great but due to some health issues I have effecting memory, they were just too hard for me to learn and retain. Gaia is the opposite. Easy to learn and easy to remember. Terrain creation is now fun and something I look forward to. It is no longer something I dread because I know I'm going to have to spend a week just getting back up to speed on again.

Bottom line... Gaia ROCKS!

-----
EDIT: 1.5.0!!!! WOW! Just when you thought it couldn't get better. I absolutely LOVE the new session playback system. I can create a terrain and spawn it with my spawners in a test environment and as long as I have the stamps and assets in my production project, I can just make a package with the session files I need to recreate, import that package into my production project, and BAM! There is my terrain.. Stamped, textured, and spawned exactly how it was in my test sandbox! Talk about an awesome addition!

But wait! That's not all! rofl (sorry, I couldn't resist.. heheh)

Points of interest (POIs) are amazeballs! This is something I asked for way back in early beta. The ability to take my homestead layout and drop it onto the terrain and have all the individual objects fall where they should be in relation to the ground directly under them. With 1.5 and the new POI system, TOTALLY possible!!!

There are lots of other new things in 1.5 that almost makes this release as (or maybe more) amazing as the original release. If you have been sitting on the fence about what terrain tool to buy, THIS one is the one!

Great job again, Adam! Amazing work! :)

Reply from publisher

1 year ago

Thank you Shawn - your input and encouragement has both improved the product, and motivated me to keep at it - you ROCK!!! :)

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