Cinema Mocap 2 - Markerless Motion Capture

This extension requires one license per seat
Requires Unity 4.6.1 or higher.
The ONLY motion capture package native to Unity and now with support for Kinect® 2!

Cinema Mocap 2 is a Markerless Motion Capture solution for Unity. Grab your Microsoft Kinect® or Kinect® 2 and start creating your own custom animations! Animations created with Cinema Mocap 2 are fully compatible with Mecanim, and can be applied to any humanoid avatar within your current project. (Kinect® 2 NOT supported in Unity 4.x free edition)

Web | YouTube Video | Forum | Docs

Features:
- Now Supports either Kinect® v1 for Xbox360 and PC or Kinect® 2 for XboxOne and PC.
- Record a mocap session without leaving your Unity Project.
- Recorded animations are compatible with Unity’s Mecanim animation system.
- Apply captured animations to any other humanoid model.
- Ability to save RAW data session for editing and review
- Body masking
- Custom Filtering and Smoothing
- Automatically builds an Animation library within your project.
- Preview yourself as a live model right inside your current Unity scene.
- Exports compatible for editing with Maya and Blender.

Cinema Mocap 2 fully supports Unity 4.x and Unity 5 for Windows (Kinect® 2 NOT supported in Unity 4.x free edition). MUST be running Windows 8/8.1/10 with a USB 3.0 connection for Kinect 2 support. Mac running Bootcamp and Unity for Windows will run Cinema Mocap 2. Requires installation of Microsoft Kinect SDK version 1.7 or above.

Questions? Email us! support@cinema-suite.com
 
Version: 2.0.0.9 (Jan 12, 2017) Size: 9.9 MB Visit Publisher's Website Support Website

Originally released: 3 March 2016
Package has been submitted using Unity 4.6.1, and 5.0.4 to improve compatibility within the range of these versions of Unity.


Upgrade price from Cinema Mo Cap - Markerless Motion Capture 1.3.0.1 is $20.

Package Contents

Cinema Suite
About
Editor
CinemaSuiteWelcome.cs
ProductInfo.cs
Resources
BaseProductInfo.xml
CinemaSuite_WelcomeSkin.guiskin
CinemaSuite_WelcomeSkin_Light.guiskin
Cinema_Suite_Content_BG.png
Cinema_Suite_Content_Light_BG.png
Cinema_Suite_Docs_Personal.png
Cinema_Suite_Docs_Pro.png
Cinema_Suite_Facebook_Personal.png
Cinema_Suite_Facebook_Pro.png
Cinema_Suite_Forums_Personal.png
Cinema_Suite_Forums_Pro.png
Cinema_Suite_Header_BG.png
Cinema_Suite_Header_Light_BG.png
Cinema_Suite_Logo_Personal.png
Cinema_Suite_Logo_Pro.png
Cinema_Suite_Store_Personal.png
Cinema_Suite_Store_Pro.png
Cinema_Suite_Tips_Personal.png
Cinema_Suite_Tips_Pro.png
Cinema_Suite_Twitter_Personal.png
Cinema_Suite_Twitter_Pro.png
Cinema_Suite_Video_Personal.png
Cinema_Suite_Video_Pro.png
Cinema_Suite_Web_Personal.png
Cinema_Suite_Web_Pro.png
Cinema_Suite_Youtube_Personal.png
Cinema_Suite_Youtube_Pro.png
CMFLogo.jpg
DirectorKeyImage.png
FaceCapKeyImage.png
MocapKeyImage.png
ProCamsKeyImage.png
ThemesGetItFree.png

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User Reviews

3 years ago

This review was submitted for a previous version of the package. Version: 1.1.1


Useful!

(13 of 14 found this review helpful)

Very well documented stuff. Works as intended. Limited animation use with a single Kinect, but very very useful. Makes adding animations a breeze, even if you only want to use a quick placeholder. This in conjuction with a decent IK editor is going to make some very fluid and smooth motion capturing.

I reccomend it to anyone that has a good understanding with Mecanim, and has the room to capture animations! ;)

I gave it 4 stars not because the product (you guys did great!) but only because the limited use the kinect can offer in regards to loosing track of hands/feet behind person, limited ability to use side animations, and sometimes feet being a bit off in regards to recording. Either way, its a A+ product. Not disappointed.

3 years ago

This review was submitted for a previous version of the package. Version: 1.1.1


5 stars

(10 of 12 found this review helpful)

Works exactly as intended. Went out and bought a Kinect specifically for this and with almost no real effort in setting it up, it works! It just works. Super fast forum support for my pre-purchase questions too! The youtube videos and documentation are really well laid out also.

Looking forward to possible two kinect support.

3 years ago

This review was submitted for a previous version of the package. Version: 1.0


Works fine

(9 of 10 found this review helpful)

The plugin works fine but when it is inside my project I cannot build for the Android target platform. I needed to remove the plugin to be able to build.

ArgumentException: The Assembly UnityEditor is referenced by ZDK_Editor. But the dll is not allowed to be included or could not be found.

UPDATE Dec 10th, 2013:Now builds on Android without problem! :) Bumping 1 star. Great support.

Reply from publisher

3 years ago

Thank you for upgrading your review! We always want to get to support as quick as possible. If you find any other problems let us know!

Reply from publisher

3 years ago

Hi Gustavo. Thank you for the review and finding this bug for us! We have just fixed this problem, and it will be available in our next release. To fix this problem now, move the Zigfu folder from Resources to Editor, and your project should build without issue.

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