VR-Step

Requires Unity 5.2.1 or higher.
VRstep is a drag-and-drop VR controller that lets your players to fully explore VR worlds using their feet without having to use a controller. VR-step provides an accurate method of step detection for Mobile VR platforms (Cardboard/Gear VR/ DayDream) and offers a fully customizable movement controller that translates those steps into virtual motion.

FEATURES:

- increase sales VR-step works on any mobile VR platform and doesn't require your users to buy a controller.

- Immersive various studies have demonstrated that walking-in-place is just as efficient as joystick navigation but offers a much higher presence.

- Reduce cybersickness walking input generates proprioceptive feedback which minimizes a known cause of cybersickness, e.g., the visual/vestibular conflict.

- Usable our plugin is designed to be drag-and-drop, simply put the prefab into your scene and have a fully-functional VR camera and movement system, including collision.

- Adaptable users can move at whatever speed they feel comfortable with by walking more quickly or more slowly.

-Compatibility. the step detector works with any other scripts - just add your functions to the event listener, and you can respond to virtual steps however you want.

- Jumping VR-step allows for jump detection, so users can jump in real life to jump in the game

VR-Step is already available in a number of games but most notable in Gravity Pull; a portal like puzzle game available on IOS and Android. This game already has a 100k downloads and high reviews. VR-step is also available in Jogger - a frogger like running game available on Gear VR and Cardboard.
 
Version: 1.2 (Apr 12, 2017) Size: 239.8 kB Visit Publisher's Website Support Website

Originally released: 29 April 2016
Package has been submitted using Unity 5.2.1.

Package Contents

VR-Step
Demo Scenes
GVRJumpGame.unity
Materials
groundtile.mat
groundtile.png
walltile.mat
walltile.png
Mesh
jumpscene.blend1
jumpscene.fbx
Materials
No Name.mat
Thumbs.db
UnityNativeVRJumpGame.unity
PhysicsMaterials
PlayerPhysics.physicMaterial
Wall.physicMaterial
Prefabs
GoogleVRController.prefab
UnityNativeVRController.prefab
readme.html
Scripts
ChildOnlyPosition.cs
PlaySoundOnStep.cs
StepDetector.cs
WIPController.cs
Sound
footstep.wav

Recommendations

1-3 of 30

Customers also purchased

1-3 of 30

User Reviews

1 year ago

This review was submitted for a previous version of the package. Version: 1.1


Nice

(6 of 7 found this review helpful)

Messed around with it a little bit and got it to work very well with the Gear VR as well. First impressions are very positive.

1 year ago

This review was submitted for a previous version of the package. Version: 1.1


Works well

(4 of 4 found this review helpful)

I am enjoying this plugin for moving around various environments. The support is also quite good. My only remaining question is related to uneven terrain. The player collider does not move well over that.

Reply from publisher

1 year ago

This plugin requires the Google VR SDK for the prefabs to work properly. If you are still seeing issues after following the steps in the documentation, please let us know at support@vrmersive.com.

8 months ago

This review was submitted for a previous version of the package. Version: 1.1


Good, but...

(2 of 2 found this review helpful)

The package works, and it is quite cool though my wife immediately got VR sickness.

I was very unimpressed to see that the included readme referred to it being the "lite" version with "very basic step detection" and "limited options", when there was no mention of this on the Asset Store - in fact the Asset Store entry makes no mention of "lite" and refers to "accurate step detection" and "fully featured movement controller". If it's fully featured, why is it lite? Great way to make a paying customer feel that they've been cheated.

All prices are exclusive of VAT