The Lab Renderer

Requires Unity 5.4.0 or higher.
Valve’s VR renderer used in The Lab (Valve’s VR launch title for the HTC Vive).

This is the set of scripts and shaders that drove rendering in The Lab. It is a forward renderer with support for up to 18 dynamic shadowing lights in a single pass with MSAA enabled, and it included the Adaptive Quality system that dynamically adjusts rendering resolution to maintain framerate in VR.

Requires Unity 5.4.b15 or newer.
 
Version: 1.0 (Jun 01, 2016) Size: 4.9 MB Visit Publisher's Website Support Website

Originally released: 1 June 2016
Package has been submitted using Unity 5.4.0.

Package Contents

TheLabRenderer
Documentation
TheLabRenderer.pdf
Editor
ValveAutoUpdateSettings.cs
ValveMenuTools.cs
ValveShaderGUI.cs
Examples
4_spots.unity
bad_cases.unity
directional.unity
fog.unity
lightmap_override.unity
Materials
emissive_floor.mat
flat_black.mat
gray.mat
light_bulb.mat
light_fixture.mat
light_pivot.controller
sun_rotate.anim
valvebase_albedo.mat
valvebase_albedo.tga
valvebase_ao.tga
valvebase_metallic.tga
valvebase_normal.tga
valves_albedo.mat
valves_base.mat
valves_base_lm_override.mat
valves_worn.mat
valves_worn_albedo.tga
valves_worn_ao.tga
valves_worn_lm_override.mat
valves_worn_metallic.tga
valves_worn_normal.tga
valve_rotate.anim
valve_rotate2.anim
valve_rotate3.anim
Valve_tap05.controller
Valve_tap06.controller

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User Reviews

1 year ago

Brilliant

(17 of 19 found this review helpful)

Valve has really outdone themselves. Thank you so much for releasing this as open source.

1 year ago

Works great!

(8 of 9 found this review helpful)

I'm getting some shader errors in the console, but everything still seems to work just fine.
The package is well documented and comes with a wealth of helpful tools/replacements.

I still can't believe Valve released this for free.

1 year ago

Awesome

(8 of 11 found this review helpful)

The anti aliasing is unreal ...
Otherwise a little hard to understand what is going on.
All Post-effects do not work on this. Which is sad.
But I am confident this will be fixed in the future.

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